|
Pitch: playing field. In
rugby, the pitch is 100yds by 75 yards.
Rugby Team: A rugby team
is made up of 15 players. There are 8 forwards, who concentrate on winning
possession, and 7 backs, whose chief job it is to advance the ball. All
players, though, get involved in offense and defense.
Advancing the ball: Players
advance the ball by running with it or kicking it. Forward passes are
illegal. All players on a rugby team have the opportunity to run or kick
the ball.
Touch: out of bounds
Mark: place of infringement
Call for the mark: Similar to calling
for a fair catch in American football. Can only be done behind your own
22 meter line and you must catch the ball and yell “Mark” at the same
time.
Lineout: method to resume play after
ball has gone into touch
Scrum: method to restart play after
a minor penalty or infraction has occurred
Drop out: method to restart play after
ball has been grounded by defense in their own goal area
Off side: being in front of the ball
when your team is the attacking team
On side: being behind the ball when
your team is the attacking team
Penalty kick: method to restart play
after a major penalty has occurred. Team awarded the penalty has the option
to kick a field goal, kick into touch (and given subsequent throw-in)
or decline kick and opt for a scrum. A field goal is worth 3 points.
Kick for touch: To kick the ball directly
out of bounds. During normal play, if the kicking team kicks the ball
from behind their own 22 meter line. The opposing team gets the lineout
awarded where the ball crossed into touch. If the kicking team is IN FRONT
of the 22 meter line, the opposing team is awarded the kick from where
the player actually kicked the ball.
Tackle: ball carrier is taken to the
deck while being wrapped up by the tackler. Tackler must then immediately
roll away and tacklee must immediately play the ball.
Ruck: After a tackle, with the ball
on the deck, two opposing players meet over the ball. A ruck is then considered
form and players are not allowed to use their hands to push ball back
to their side. The off side line becomes the last foot of the last man
on each side of the ruck. If the ball does not come out in a timely fashion,
the referee will award a scrum to the team that took the ball into the
tackle.
Maul: A ball carrier is held up in the
tackle (does not go to ground) by an opposing player and one more player
from either team joins the fray. A maul is then considered formed and
the off side line becomes the last foot of the last man on each side of
the maul. Hands are allowed to be used in the maul. If the ball does not
come out in a timely fashion, the referee will award a scrum to the team
that did not take the ball into the maul.
Game length: There are two 40 minute
halves separated by a 10 minute half time. The referee is the sole timekeeper.
Substitutions: 7 substitutions per team.
Once substituted, a player cannot retake the field.
Blood bin: If a player has a bleeding
wound (nose, cut on head, etc) that player may be temporarily substituted
until the bleeding stops and that player can retake the field. This is
the only exemption to the substitution rule mentioned above.
Yellow Card/Red Card: A yellow card
is awarded for repeated infractions to the rules. The offending player
is sent to the “Sin Bin” for 10 minutes while his team must play a man
short. Red Cards are usually awarded for very Foul Play and result in
the player being ejected from the game. Red Carded players are also suspended
from league play for two or more weeks.
Try: A try is scored by touching the
ball down, with pressure and under control, in the opposition goal area.
Tries are worth 5 points.
Drop kick: A kick for goal taking during
open play by allowing the ball to drop to the deck and then kicking it
through the goal posts. Drop kicks are rare and are worth 3 points.
|